The Virtualization Practice has released a major update to its Operations Management White paper. This paper covers both Operations Management of Virtualized and Cloud environments, and Infrastructure Performance Management of Virtualized and Cloud environments. Continue reading New Operations Management for Virtualization and Clouds White Paper Released
The OpenStack Summit this week continued to fan the flames of the software-defined data center. The software-defined data center is just a term for replacing traditional data center hardware functionality with the same features implemented in software, running on commodity x86 servers. While software-defined approaches to data center features are at least nominally less expensive than their hardware counterparts the real promise in the approach is flexibility and management ease with high levels of integration. Reconfiguring a network to support the security requirements of a new application is now just a function of software and APIs. Expanding storage is just simply adding another node with more storage attached, and the cluster compensates automatically. Even things like firewall rules and load balancer configurations can now be stored as templates along with the applications, to be provisioned in minutes. Continue reading OpenStack and the Software Defined Data Center (SDDC)
Gaming as a Service: When we talk about cloud computing systems, we may be mainly focusing on Platform, Infrastructure, Software, and Network as a Service as the main and common areas that are presented to us, but there is another area to watch as it gets a stronger foothold into the cloud. That newcomer is Gaming as a Service (GaaS). GaaS is not really new, and if you have ever been on Facebook you know there are a lot of games available that are running in the cloud already, but since the start of 2013, we are seeing more and more cloud focus from the traditional game manufactures, pushing their future products and services into the cloud. Will video games be completely powered by cloud computing? Continue reading Gaming as a Service
There is a dilemma for all tenants of a public or private cloud: Scope. Tenants want everything to be in scope. Cloud Service Providers (CSP) want to limit scope to the bare minimum. What does it mean for a Cloud to be ‘PCI Compliant’, and why is this a requirement for some tenants? The real issue is, what is in scope for PCI-DSS while your data is in the cloud, and how can you as the tenant meet those requirements? Remember, in the cloud, scope becomes a huge issue and a dilemma for the tenant, mainly because they may not know the scope of the cloud provider’s audit and may never find it out. So what is this scope issue and can it be fixed?
Continue reading Cloud Tenant PCI-DSS Dilemma
Last week HP announced their “second generation” HP Moonshot 1500 enclosure and Intel Atom S1260-based Proliant Moonshot systems, a high-density computing solution targeted at hyperscale computing workloads. They’re billing it as the first “software defined server” and claiming that it can save 89 percent of energy, 80 percent of space, and 77 percent of the cost of their DL380 servers.
Continue reading A Look at the HP Moonshot 1500
In “Building a Management Stack for Your Software Defined Data Center“, we presented a reference architecture for how one could build a new management stack for the Software Defined Data Center. In “SDDC Operations Management“, we discussed why the SDDC will require a new and different class of Operations Management solutions and laid out a process for selecting vendors to fill the Operations Management role. Continue reading SDDC Infrastructure Performance Management